/*
 * ArcEmu MMORPG Server
 * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
 * Copyright (C) 2008-2010 <http://www.ArcEmu.org/>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "StdAfx.h"

class DamageShieldSpellProc : public SpellProc
{
	SPELL_PROC_FACTORY_FUNCTION(DamageShieldSpellProc);

	bool CanProc(Unit *victim, SpellEntry *CastingSpell)
	{
		// Allow only proc for player unit
		if( ! mTarget->IsPlayer() )
			return false;
		return true;
	}

	bool DoEffect(Unit *victim, SpellEntry *CastingSpell, uint32 flag, uint32 dmg, uint32 abs, int *dmg_overwrite, uint32 weapon_damage_type)
	{
		Player *plr = TO_PLAYER(mTarget);

		dmg_overwrite[0] = plr->GetBlockDamageReduction() * (mOrigSpell->EffectBasePoints[0] +1) / 100;

		// plr->GetBlockDamageReduction() returns ZERO if player has no shield equipped
		if( dmg_overwrite[0] == 0 )
			return true;

		return false;
	}
};

void SpellProcMgr::SetupWarrior()
{
	AddByNameHash( SPELL_HASH_DAMAGE_SHIELD, &DamageShieldSpellProc::Create );
}